Monday, June 21, 2010

Legend Of Ruin: A War In The Future

Darksiders
The first thing I noticed about Darksiders was that it doesn't have the annoying quick time events (QTE's) that God of War does. If I want to open a door I hit (B) and it opens. If I want to open a chest I hit (B) and it opens. If I want to kill an enemy I hit (B) and they die. I don't have to furiously tap a button just to open a box. And I don't have to enter a cheat code every time I want to kill a boss.


I loved the controls in general. (X)=Sword, (Y)=Secondary Weapon, (B)=Grab, (A)=Jump, (RT)=Equipment. It doesn't have a lot of combos but I don't think it should. There are 3 types of third-person hack and slash games.
     The Devil May Cry type where the focus is on combat and you just tear into waves of enemies.
          Bayonetta and Ninja Gaiden fall into this type. They should have a huge amount of combos.
     The God of War type where the focus is more on puzzle solving.
          Darksiders falls into this type. They should have a huge amount of items.
     The Infamous type open world GTA-style where the focus is on completing missions.
          Prototype falls into this type. They should have a huge amount of attacks.
It's why I think comparisons between Bayonetta and God of War are unfair. On that note I think I like Darksiders better than God of War.

I definitely get the comparisons to the Zelda games, specifically the "Get Item in Dungeon, Traverse Dungeon with Item, Kill Boss with Item". And the Portal Gun Voidwalker is just awesome. You get to shoot portals through portals.

Liked the story a lot. I'm a sucker for anything loosely based on religion. And then you get to the ending three "fireballs" come hurdling toward you and then the game ends that's not a cliffhanger that's giving me blue thumbs.

My only problems with this game are the statistics (see achievements) the ruin controls (they're too horse like, it floats on fire but still takes 5 seconds to turn around) and the leveling curve. This problem is not specific to this game but any game where you have to level up that is not a jrpg. If I've found all of the secret locations/collected all of the secret items/fought all of the secret bosses and there is nothing left for me to do but kill the final boss and end the game I shouldn't be less than half way leveled. I get it if I was blasting through the game and not finding any secrets but I did everything you could do in this game. I spent half day leveling up my weapons, 2 levels each. And that is after I already had the experience boosting items on my weapons. My wrath abilities were all at level 1 and I still had unused vessel slots. You need money to pay for all of these things. But when you beat the boss in an area the number of enemies greatly diminishes.

I'm missing 4 achievements:
     The True Horseman: I forgot to play on Apocalyptic my first time and I didn't want to play a second time.
     Improvised Kills: I have no idea how long it would take to get. Here's a gripe I have with these kinds of achievements. If I have to do something more than 10 times I want a counter in my statistics so I can check how much I have left to go.
     Dark Rider: See above.
     BFA: You have to get all of the other achievements to unlock this one.

850/1000g - 39/43a

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